![]() ![]() Wait for Stretch to move to the end opposite the block, then sneak down, bump the block and collect the power-up before Stretch can come back to get you. 5: Stretch eagerly guards a power-up sealed in a ? Block.You'll have to avoid the Roto-Disc though, which can be a risky proposition. 4: It requires exceptional timing (or luck), but if you have a Raccoon Suit, you can use the straightaway at the beginning of the stage to fill your P-Meter and fly up to a 1-Up overhead.Run away quickly, or he'll catch on to your trick and chase you down. Wait for an opening and jump the gap over Boo Diddly to reach the conveyor belt. 3: Stand on top of the Roto-Disc's harmless axis and face away from Boo Diddly until he comes very close.Move in the opposite direction of the conveyor belt to avoid being thrown off. 2: Fast-moving conveyor belts make otherwise simple jumps into harrowing leaps.1: If you've carried over the Hammer Suit from the previous level (or used one from your inventory) you're in luck: Mario's Hammers can eliminate enemies such as Boo Diddly and Thwomp Traps!.Jump through the exit pipe, run to the right and touch the block to end the level. Crouching and jumping beneath the remaining bricks will clear the path to the exit. Throw the shell between the two pillars, which causes the lower tier of bricks blocking the exit to break. The pipe located to your right is the exit. Fly as high as you can into the hole directly above you, revealing extra ground above your head. Run forward, shell in hand, until the meter on the bottom of the screen is full and you come across a pillar of four bricks. If it wanders off, or you accidentally kick the shell away, run back toward the beginning of the level and return so the Koopa respawns. Prioritizing Entertainment in Speedrunning More from the Newsroom 6 Potential Speedgames From Steam Next Fest Feb 23 MoistCr1tikal. Step on his head and grab the shell before it has a chance to run off. Return to the green Koopa you defeated previously on your way to the Super Leaf. Exit the room when you're ready to move on. However, you can leave the pipe and re-enter the room to get the Super Leaf as Super Mario. If you're a small version of Mario, you'll only get a mushroom here. ![]() Hit the question mark block to reveal the power-up. ![]()
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